Normal, truss, wedge, corner, cylinder, ball, seat, vehicle seat, and spawn are all different options for part creation. The new part tool creates a new part at the mouse's position. The collision tool allows the user to set whether or not the selected parts can collide with other parts. The anchor tool allows the user to set whether or not the selected parts are anchored. The material tool allows the user to change the material, transparency, and reflection of the selected parts. The surface tool allows the user to change the surface type of all or specific sides of the selected parts. Parts that are selected at the time will be changed, and parts that are clicked will be instantly changed. The paint tool allows the user to select a color from a full color palette, or 132 choices. On the side menu, the user can customize the increment used, and the pivotal point (Center, Local, or Last). The rotate tool allows the user to rotate the selected objects in any direction. On the side menu, the user can customize the increment used, and whether or not the part will be expanded in both directions. The resize tool allows the user to resize the selected objects in any direction. On the side menu, the user can customize the increment used, and the axes to be used (Local, Global, or Last). Upon installing the plugin, it’ll automatically load up and you are set to use it however you please.The move tool allows the user to move the selected objects in any direction. ![]() The plugin is basically a shortcut for builders who need a fast way of doing certain actions (e.g. I loved the idea of this and have decided to make a plugin that is a bit similar to the feature itself. ![]() I have been using modeling with Blender for a while now and I’ve noticed a feature that has a very nice and practical use, which is the radial buttons that appear after pressing a specific key.
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